SYNDICATE POKER
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Public rules

Standard format · All six league games count

Open the rules on their own page

1. Registration and six games

  • League night has six games, and all six count toward Poker. There is no separate Poker matchup schedule. Teammates and opponents do not need to participate in Poker. Each participant reports their own win or loss for Game 1 through Game 6.
  • House checks each result against Scoreholio and approves it before issuing cards. House may submit a completed game on a player's behalf with a logged reason. It enters the same verification and approval queue. A submitted result alone does not issue cards. House may reject an incorrect submission with a reason for the player to correct and resubmit.
  • Events require at least two participants and support up to 52. Registration closes manually before House approves the final participating player's Game 1 result. After closure, House may add late arrivals within the event's original capacity, with a logged reason. All six league games still count; registration adds no replacement or unplayed games.

2. Cards after each approved game

  • Loss: Draw one card and keep it automatically.
  • Win: Draw two cards, choose one to keep, and discard the other immediately. The choice locks when confirmed.
  • Each completed draw adds exactly one kept card. After six games and all required choices, the player has six playable cards.
  • Kept cards remain face up and publicly visible. Drawn options, kept cards, and discards are recorded in the public results history.
  • House approves a player's games in order. A pending winning choice must be completed before that player's next approval. Players may submit later results while earlier results await approval.
  • Gameplay uses a finite shuffled stock of standard decks, fixed at event creation: one deck for every four available player places, rounded up. Multiple decks permit duplicate rank-and-suit cards. Drawn cards and discards do not return to the stock. A separate 52-card House deck supplies Wild indicators.

3. House Wild reveal

  • After Game 6 is approved and the final keep/discard decision is locked, House reveals that player's Wild indicator. The indicator is not part of the six-card hand.
  • The indicator's rank becomes that player's Wild rank for High only. Matching cards in the six-card hand may represent any rank or suit to make the strongest High hand. Wilds do not apply to Low; Low always uses cards exactly as printed.

4. High Hand

  • Use the strongest five-card hand available from the six playable cards, including the player's revealed Wild rank.

Strongest to weakest

  1. Five of a Kind
  2. Royal Flush
  3. Straight Flush
  4. Four of a Kind
  5. Full House
  6. Flush
  7. Straight
  8. Three of a Kind
  9. Two Pair
  10. Pair
  11. High Card
  • Within a category, normal poker rank and kicker comparisons apply. If poker values are identical, a natural hand beats one requiring substitutions, then fewer substitutions win. A matching Wild-rank card used exactly as printed is natural; an unused Wild-rank card does not count as a substitution. An exact remaining tie shares the award. Suits do not break ties.
  • Five of a Kind can be natural because gameplay uses multiple decks.

5. Low Hand

  • Use the weakest five-card poker hand available from the six printed cards. Normal poker rankings and rank/kicker comparisons are reversed: the lower category wins, then the lower comparison values within that category.
  • Aces are high except in an A-2-3-4-5 straight. Straights and flushes count against Low. This is not ace-to-five lowball. Exact Low ties share the award; suits do not break ties.

6. Running standings and final eligibility

  • Provisional High and Low standings begin with the first kept card. Before five cards, the system compares the available high cards, pairs, and other matching-rank groups; fewer than five cards cannot form a straight or flush. Once five or six cards are held, it evaluates the available five-card hands. Wilds begin applying only after House reveals the indicator.
  • Pending card choices are excluded until a card is kept. Provisional leaders may change as players receive more cards. Final eligibility requires all six approved games, six kept cards, and a revealed House Wild. Withdrawn players and players paused for review are excluded from standings and awards.

7. Prize pool and ties

  • House sets the whole-dollar prize contribution per participant, excluding any venue fees. A contribution of $0 makes an event free with no cash prize pool. The provisional pool grows as participants register.
  • After registration closes, House confirms the final pool. Withdrawals do not automatically remove contributions; any refund adjustment must be explained when confirming the pool. The confirmed pool is locked unless House adds a late participant. That adds their contribution, preserves existing adjustments, and requires House to confirm the revised pool.
  • High receives 80% and Low receives 20%. A player may win both. Tied Low awards are divided and rounded down to whole dollars; the remaining Low dollars move to High. High is divided equally among tied High winners in whole dollars. Any indivisible High remainder is displayed as unallocated for House resolution. House must announce how that remainder will be handled before accepting paid entries.

8. Corrections, disputes and player access

  • Exposed cards are never redrawn after a result correction. House corrects the win/loss record and pauses the affected player for review. House records a reason when resolving the review. The original draws remain in the action history.
  • An abandoned winning choice requires a logged House selection with a reason. House records reasons for withdrawals, pauses, resolutions, and access resets. A withdrawn player cannot win.
  • Each player receives a private access link/QR and six-digit PIN. Keep them private. If access is lost, House can issue replacement access without changing cards; old access and sessions are revoked.
  • Internet access is required. Wait for confirmation of submissions and card choices. After a connection interruption, reconnect to recover the saved state and check it before retrying. Do not invent replacement draws while offline.

9. Finishing the event

  • House closes registration, confirms the pool, resolves active-player reviews and choices, and reveals all eligible Wild indicators before finalizing. Leaving early is a self-withdrawal: the player is no longer eligible for either prize. Tell House before leaving so the withdrawal is recorded in the event. Finalization locks further event changes. House can download the public action audit for event review.